Adding people to your rendering… Making it look natural.
Posted: under 2d entourage, 3d compositing, Uncategorized, architectural entourage, architectural illustration, artistic composition, photoshop.
Tags: 2d people images, 3d rendering, architectural compostion, architectural entourage, architectural rendering, artistic composition, people entourage, retail scene, texturefly
The other day I was looking through a local magazine and saw a architectural rendering of a retail scene. It was a pretty decent rendering but one thing stood out. There were people standing… (wait standing isn’t the correct word..) posing in the parking lot.
I looked at this rendering and thought, how many times I have seen unnatural poses in renderings where the 2d people in the scene are looking contrived. So here are some tips I use when I am adding 2d people to my architectural illustration.
1. I try to think about what the scene would look like if it were real place and I was standing in front of it shooting a photo. What would the people be doing? I can tell you right now they wouldn’t be posing, in a retail parking lot. They would be busy, not looking at the camera, walking or at least doing something that doesn’t involve the onlooker.
2. Use a lot of people. Especially in retail 3d renderings, I try to use a lot of people because, face it, its going to be a busy scene. If you go out out a mall or outdoor shopping, there are swarms of people. Now I’m not saying add a million people images to your rendering, but at least make it busy. Your client is going to want to see it busy because busy is good for business.
3. Add groupings - Just because the people entourage images are in individual tiff files, does not mean you can’t add a bunch of them together in your architecture scene. I like to take 3 or 4 people and group them talking or hanging out together. It gives your scene dynamic movement.
4. Don’t use people that are posing or looking at the camera, this will draw attention to them and not the buildings.. which is the whole reason we are doing architectural illustration in the first place. You want to embellish and enhance not overwhelm.
5. Don’t use people in the foreground - this is also distracting and the viewer will be looking at the person not the rendering.
Hopefully these tips will keep your renderings looking natural and full of dynamic movement.
Texturefly is gearing up next week to put out a group of people suitable for retail. Stay Tuned.
Comments (5)
Feb 01 2009








